//==============================================================================
// Oak tree_anim.txt
//==============================================================================

//==============================================================================
define leaf
{
   set hotspot
   {
      version
      {
	Visualparticle World G Oaktree death
      }
   }  
}

//==============================================================================
define woodsplash
{
   set hotspot
   {
      version
      {
        Visualparticle sfx a hatchet spark 2
      }
   }
}

//==============================================================================
define Stump
{
   set hotspot
   {
      version
      {
         Visual World G Oak Stump
      }
   }  
}

//==============================================================================
define Roots
{
   set hotspot
   {
      version
      {
//         Visual World A Tree Root
      }
   }  
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual World G Oak B
				Length 15.0
         }
      }
      set hotspot
      {
         version
         {
            Visual World G Oak C
				Length 15.0
         }
      }
      set hotspot
      {
         version
         {
            Visual World G Oak D
				Length 15.0
         }
      }
      set hotspot
      {
         version
         {
            Visual World G OakDeadA
				Length 20.0
         }
      }
      set hotspot
      {
         version
         {
            Visual World G OakDeadB
				Length 20.0
         }
      }
      set hotspot
      {
         version
         {
            Visual World G Oak G
				Length 15.0
         }
      }
   }
}



//==============================================================================
anim Death
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual World G Oak B_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.30 false TreeFalling checkVisible 
//-- end auto generated section
	     connect ATTACHPOINT woodsplash HOTSPOT
	     connect CHIN leaf HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual World G Oak C_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.29 false TreeFalling checkVisible 
//-- end auto generated section
				connect ATTACHPOINT woodsplash HOTSPOT
				connect ATTACHPOINT Stump HOTSPOT
				connect CHIN leaf HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual World G Oak D_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.30 false TreeFalling checkVisible 
//-- end auto generated section
	     connect ATTACHPOINT woodsplash HOTSPOT
	     connect CHIN leaf HOTSPOT
         }
      }
      set hotspot
      {
         version
         {
            Visual World G OakDeadA_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.34 false TreeFalling checkVisible 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
            Visual World G OakDeadB_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.30 false TreeFalling checkVisible 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
            Visual World G Oak G_falling
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.30 false TreeFalling checkVisible 
//-- end auto generated section
	     connect ATTACHPOINT woodsplash HOTSPOT
	     connect CHIN leaf HOTSPOT
         }
      }
   }
}